Town: Odíhg Nùy̼íhgvègjàzpi

Odíhg Nùy̼íhgvègjàzpi

Odíhg Nùy̼íhgvègjàzpi
Example Tauric architecture.
StateTetbur Commune
ProvenceKveviēid Region
RegionYächug åzåḡ Holt
Founded1091
Community LeaderElder Faimes Crowther
Area6 km2 (2 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation5538 m (18169 ft)
Average Yearly Precipitation262 cm/y (103 in/y)
Population1485
Population Density247 people per km2 (742 people per mi2)
Town AuraNecromancy
Naming
Native nameOdíhg Nùy̼íhgvègjàzpi
Pronunciation/ˈnʊj̼ɪ̞g/ /vɛgˈʤəzpi/
Direct Translation[failure] [round]
Translation[Not Yet Translated]

Odíhg Nùy̼íhgvègjàzpi (/ˈnʊj̼ɪ̞g/ /vɛgˈʤəzpi/ [failure] [round]) is a subtropical Town located in the Kveviēid Region of the Tetbur Commune.

The name Odíhg Nùy̼íhgvègjàzpi is derived from the Tauric language, as Odíhg Nùy̼íhgvègjàzpi was founded by Doukkeat Guynney, who was culturaly Tauric.

Climate

Odíhg Nùy̼íhgvègjàzpi has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 24°C (75°F). Odíhg Nùy̼íhgvègjàzpi receives an average of 262 cm/y (103 in/y) of precipitation, most of which comes in the form of rain during the summer. Odíhg Nùy̼íhgvègjàzpi covers an area of nearly 6 km2 (2 mi2), and an average elevation of 5538 m (18169 ft) above sea level.

Overview

Odíhg Nùy̼íhgvègjàzpi was founded durring the late 12th century in spring of the year 1091, by Doukkeat Guynney. The establishment of Odíhg Nùy̼íhgvègjàzpi was somewhat plagued by a lack of willing colonists, leading to Doukkeat Guynney electing to pay people to resettle in Odíhg Nùy̼íhgvègjàzpi.

Odíhg Nùy̼íhgvègjàzpi was built using the conventions of Tauric durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Odíhg Nùy̼íhgvègjàzpi is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Odíhg Nùy̼íhgvègjàzpi is is constructed arround a semi-circular spacious paverstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Odíhg Nùy̼íhgvègjàzpi's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The monster and outlaw focused fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Odíhg Nùy̼íhgvègjàzpi has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Odíhg Nùy̼íhgvègjàzpi ’s existence has dried up and the town is drifting down the stream of history as it dries up. The locals seem to have responded to their slow downfall by recreating Odíhg Nùy̼íhgvègjàzpi as one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which the town brings to mind.

Civic Infrastructure

Odíhg Nùy̼íhgvègjàzpi possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Odíhg Nùy̼íhgvègjàzpi has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Odíhg Nùy̼íhgvègjàzpi. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Odíhg Nùy̼íhgvègjàzpi's parks.

Odíhg Nùy̼íhgvègjàzpi has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Nùy̼íhgvègjàzpi.

Odíhg Nùy̼íhgvègjàzpi has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Nùy̼íhgvègjàzpi has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Nùy̼íhgvègjàzpi has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Nùy̼íhgvègjàzpi's public wards, blessings, and other arcane systems.

Odíhg Nùy̼íhgvègjàzpi possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Odíhg Nùy̼íhgvègjàzpi's grid is powered by a god's will and kindness.

Odíhg Nùy̼íhgvègjàzpi has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Odíhg Nùy̼íhgvègjàzpi's natural decorations nor waterways.

Odíhg Nùy̼íhgvègjàzpi has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Odíhg Nùy̼íhgvègjàzpi has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Odíhg Nùy̼íhgvègjàzpi's mayor's house was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

The Amphisbaena near Odíhg Nùy̼íhgvègjàzpi are known to be almost tame, such that they can be put to domestic use.

Odíhg Nùy̼íhgvègjàzpi's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves bloodletting to channel Augury energies of tier 1 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 6029 m2
    • Cattle and Similar Creatures: 371
    • Poultry: 4455
    • Swine: 297
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 148

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 8
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

472 of Odíhg Nùy̼íhgvègjàzpi's population work within a Foundational Occupation.

924 of Odíhg Nùy̼íhgvègjàzpi's population do not work in a formal occupation, but do contribute to the local economy. 89 (6%) are noncontributers.

Points of Interest

Odíhg Nùy̼íhgvègjàzpi is cursed with recurrent spells of some troublesome disease. The affliction isn’t so fatal as to make living there impossible, but it adds suffering and expense to local lives. The plague might be the product of an ancient curse, the results of long lost toxic remains, or an unavoidable byproduct of whatever industry or purpose justifies the city. It’s probably not overly contagious, but visitors may be in some peril all the same.

Due to a magical anomaly, Odíhg Nùy̼íhgvègjàzpi is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami blessed the town with wealth for a year and a day. One of Odíhg Nùy̼íhgvègjàzpi's local festivals commemorates this miracle.

History